Unity - IK test

Code using UnityEngine; public class MyIK : MonoBehaviour { public Transform headObj = null; public Transform bodyObj = null; public Transform leftFootObj = null; public Transform rightFootObj = null; public Transform leftHandObj = null; public Transform rightHandObj = null; public Transfo ...

Posted on Tue, 05 Nov 2019 08:59:34 -0800 by phpdev12

Using unity shaderlab to realize the flash card effect in the poem of shadow

Introduction Hello, I'm a grade 9 chrysalis. I've been blogging since today. Although I always wanted to write a technology blog before, I think my previous learning experience may not help you, and many online materials are very detailed. Now I decided to wr ...

Posted on Sun, 27 Oct 2019 20:09:36 -0700 by johnie

Beauty of Backpack System

Links to the original text: https://github.com/dougen/Unity-Backpack     using UnityEngine; using UnityEngine.UI; using UnityEngine.EventSystems; /// <summary> /// Mouse dragging knapsack /// </summary> public class Drag ...

Posted on Sun, 06 Oct 2019 23:16:03 -0700 by chrishide87

Unity's Beauty in Resource Management Using Asset Database Editor

Links to the original text: https://gameinstitute.qq.com/community/detail/127380 Unity's resource management model is divided into two types: 1. Manage in the editor, load and unload resources using asset database 2. Runtime management ...

Posted on Fri, 04 Oct 2019 12:08:42 -0700 by double-f

[2] Try to make a King's Glory with Unity3d (Continuous Update) ->Choose a Hero-

If you have read this chapter: Directory Portal: This is a catalog duck~ 1. Scene building: First let's go to AssetStore and browse Taobao~~ What I found was this resource, other good-looking scenarios (not very expensive). Then when we imported this resource, we changed the name of the resource root folder to Select, the name of the Demo ...

Posted on Sat, 14 Sep 2019 23:40:23 -0700 by Arl8

3D Game-Foundation of Discrete Simulation Engine

3D Game-Foundation of Discrete Simulation Engine GitHub blog address Short Answer Questions Explain the differences and connections between Game Objects and Assets. GameObject: The game object is a component that can accommodate the actual func ...

Posted on Tue, 10 Sep 2019 20:44:49 -0700 by PHPFEEDER

[Unity3D] UGUI Implementing Hierarchical Menu

I. Preface Hierarchical menus are not used much in Unity. They are mainly used in classifying. Today, I will share some hierarchical codes with you. It is also good to expand them and write plug-ins. Let's look at the effect first. 1. 2. 3. 4. 5. ...

Posted on Fri, 30 Aug 2019 03:56:28 -0700 by bdmovies

HexMap with ECS: Irregularization

Development of MMO Game Notes 23 based on the latest ECS architecture of Unity2019 Dead work Failures ECS Catalogue ECS Update Plan Author's words Dead work If the Big Guys are interested in the ECS version of the Hax Infinite Map, you migh ...

Posted on Thu, 29 Aug 2019 19:46:30 -0700 by larus@spuni.is

Java jdom parses coloned properties of xml files

Java jdom parses coloned properties of xml files For reprinting, please indicate the source: https://dujinyang.blog.csdn.net/article/details/99644824This article is from: [Ottoman Superman's Blog] If the xml file parsing with colon attributes, usually to deal with special, here is the namespace, N years ago encountered a forgotten record, and l ...

Posted on Sun, 18 Aug 2019 21:12:35 -0700 by tlchung

Development of MMO Game Notes 5 Based on Unity 2019's Latest ECS Architecture

Development of MMO Game Notes 5 Based on Unity 2019's Latest ECS Architecture Analysis of Official Cases 6 6. SpawnFromEntity Summary DOTS Logic Chart Update plan Author's remarks ECS Series Catalogue Development of MMO Game Note 0 Based on Unity2019 Latest ECS Architecture Development of MMO Game ...

Posted on Sat, 10 Aug 2019 04:17:26 -0700 by kubak