Java jdom parses coloned properties of xml files

Java jdom parses coloned properties of xml files For reprinting, please indicate the source: https://dujinyang.blog.csdn.net/article/details/99644824This article is from: [Ottoman Superman's Blog] If the xml file parsing with colon attributes, usually to deal with special, here is the namespace, N years ago encountered a forgotten record, and l ...

Posted on Sun, 18 Aug 2019 21:12:35 -0700 by tlchung

Development of MMO Game Notes 5 Based on Unity 2019's Latest ECS Architecture

Development of MMO Game Notes 5 Based on Unity 2019's Latest ECS Architecture Analysis of Official Cases 6 6. SpawnFromEntity Summary DOTS Logic Chart Update plan Author's remarks ECS Series Catalogue Development of MMO Game Note 0 Based on Unity2019 Latest ECS Architecture Development of MMO Game ...

Posted on Sat, 10 Aug 2019 04:17:26 -0700 by kubak

[Unity 16] C#Interface, Delegate, Anonymous Method, Definition and Use of Lamda Expression

PS: This series of notes will record the overall process of my learning Unity development in Beijing, so that I can write a summary later, and take more notes every day. Notes are self-explanatory and not guaranteed to be correct. C#Notes are not arranged by difficulty Part 1 Interface An interface de ...

Posted on Fri, 09 Aug 2019 18:36:13 -0700 by spetstnelis

Unity Game Development: Can you add QQ group operation in the game without SDK?

I. Introduction Generally, there will be a QQ group of players when the game is tested, which will facilitate players to feedback questions and exchange game experience. So in order to increase the desire of players to add QQ group, it may be designed a small function in the game, click on the operation that can directly pull together Q group, ...

Posted on Sun, 28 Jul 2019 02:48:00 -0700 by gid

Unity AR Foundation and CoreML: Implement hand detection and tracking

0x00 Preface Unity's AR Foundation Through the upper abstraction, the bottom interfaces of ARKit and ARCRore are encapsulated, thus enabling the cross-platform development capabilities of AR projects. Apple's CoreML is a framework for integrating machine learning models with app s on the iOS platform. This article, along with the demo projec ...

Posted on Wed, 24 Jul 2019 16:59:26 -0700 by julia k

raycast in 3D

This code snippet is to write FPS games in Unity to determine whether the player shoots the target or not. First get the rays from the camera to the center of the screen, and then see which GameObject the rays intersect with. Although it's only a few lines of code, there's a hidden problem: how to judge whether clicking on a screen touches an a ...

Posted on Mon, 15 Jul 2019 11:55:45 -0700 by phpjaco

Unity Data Storage

Unity version 5.3.2 In Unity, we often encounter some data information to save, such as player's highest score, rank, gold coin and so on. Unity gives us PlayerPrefs, a class for persistent local storage of data Its functions are as follows: SetInt(); saves integer data; GetInt(); read shaping data; SetFloat(); saves floating-po ...

Posted on Thu, 04 Jul 2019 15:34:17 -0700 by jeev

Control the camera to observe freely around the object in Unity

Control the camera to observe freely around the object in Unity function A script to control the camera's free observation around the object is implemented. The function is similar to that of focusing on the object by pressing F key after selecting it in Unity Scene Editor, and then holding down the Alt key + left mouse key to observe the ...

Posted on Sun, 16 Jun 2019 16:32:02 -0700 by shapiro125

Unity Shader Essential Notes (10): Unity's Basic Illumination-Implementation of High Light Reflection

This series of articles was written by Aimar_Johnny. You are welcome to reprint them. Please indicate the source for reprinting. Thank you. http://blog.csdn.net/lzhq1982/article/details/74941687 In the last article, we learned about the implementation of basic diffuse reflection. In this article, we look at the implementation of basic high- ...

Posted on Fri, 14 Jun 2019 19:09:03 -0700 by Shock_CNOP

Usage Summary of Unity3D Attributes (I)

This article refers to several blogs when writing. If there is copyright problem, please trust me personally. Attribute summary in this article only summarizes Attributes classes in the UnityEngine namespace. There are Attributes in the Unity Editor namespace, which has time to continue summarizing. Unity attributes are located under the Unit ...

Posted on Thu, 13 Jun 2019 16:54:16 -0700 by hybmg57