Android System (57) - - Functional Introduction and UI Layout Implementation of Android System UI-System UI

Function Introduction and UI Layout Implementation of Android UI-System UI Preface Android In the process of ROM development, it is inevitable to involve the modification of SystemUI. Some work has been done in this area before. Now, I am going to introduce SystemUI according to the following chapters, so as to make a hol ...

Posted on Mon, 17 Dec 2018 20:48:04 -0800 by esukf

JQuery Mobile Learning Notes (6) - jQuery Mobile API

The introduction of the page section is basically over. With the framework, we need to consider data communication and interaction in the page. jQuery Mobile (JQM) uses JavaScript to communicate with frameworks and API s for content management. 1. Document events (document).bind('mobileinit', function() { &n ...

Posted on Sun, 16 Dec 2018 12:24:03 -0800 by noguru

Play Android Camera Development (2): Preview Camera Basic Photo demo with TextureView and Surface Texture

Google has launched TextureView since Android 4.0. Why? In order to make up for the shortcomings of Surface View, and on the other hand, to balance GlSurface View, of course, this is my guess. The relationship between TextureView, Surfaceview, SurfaceTexture and GLSurfaceView will be specially analyzed after we launch GLSurface ...

Posted on Sun, 16 Dec 2018 09:27:04 -0800 by greencoin

js Baidu Map Control API Geolocation Control to locate _bmap api according to search keywords

//Create map objects and initialize them. var mp = new BMap.Map("map_container",{     enableHighResolution: true //Whether to turn on HD? });     var point = new BMap.Point(116.404, 39.915);     mp.centerAndZoom(point, 14); //Initialize maps mp.enableInertialDragging(); //Open the relationship drag. mp.enableScrollWheel ...

Posted on Sat, 15 Dec 2018 14:39:04 -0800 by installer69

Android Notes u RxJava is too hard to understand? Implementation of RxJava mini by callBack

Every time I read RxJava articles, I can't help but talk about the observer mode, which is always confused. Later, when I saw a blog written by a god-man, I realized that the most intuitive code representation of the so-called observer pattern was the OnClickListener of the control. Here is what he said: The observer model of the program is ...

Posted on Sat, 15 Dec 2018 03:42:03 -0800 by mccdave

Reading Notes Mobile Shader Adjustment

Written in front In the next two chapters, we will learn how to make Shader perform well on different platforms. Instead of discussing any particular platform, we're going to decompose the parts of Shader that we can adjust and discuss mobile platform optimization in general. This includes an introduction to Unity's built-in variables, how to ...

Posted on Fri, 14 Dec 2018 09:12:03 -0800 by ahmadajcis

Differences between Android Studio CompoileSdkVersion minSdkVersion targetSdkVersion

Today I'm going to bring you a short article. Although not a very important knowledge point, but we are in contact with a thing every day. android { compileSdkVersion 27 defaultConfig { applicationId "pers.jibai.dailytext" minSdkVersion 23 targetSdkVersion 27 versionCode 1 ver ...

Posted on Thu, 13 Dec 2018 22:18:07 -0800 by moonshaden